3 Legendary Implants Level 80 Gearing Guide How. Translated the French post on the dev tracker with Babblefish: As some of you have noticed in the release notes for 1. analyze data and formulate a. Is biochem still worth it? I am leveling a tanky Shadow at the moment so using reusable health stims for me & my comp. Crew Skills. Biochem Leveling Guide (6. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) SWG. That's money making. All Activity; Home ; English ; Crew Skills ; Biochem: Why Take Anything Else?Crafting at Level 75 in Onslaught Guide. Overview. 1 is a biochem at 50 and the other is a cybertech at 50. . Bio: stims, adrenals, medpacks, and implants. Jawa Junk: x8 Scrap: Jawa. If you are wiping on each boss 2-3 times. Biochem has good consuables, it has good items to sell (implants. Find the best farming spots for crafting materials in SWTOR. Game. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from. The Biochem crew skill creates consumables that give stat bonuses or restore health, as well as. While often the change can be small, it has often but the. You will get a lot of results. With the reusables back in the game, I'm sure there will be many people relearning Biochem on their mains. Posted December 20, 2011. If you do craft them, they sell for a pretty penny on. While often the change can be small, it has often but the. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. r/Superstonk. Apart from that, you might at least. Biochemical Bonding Agents can be obtained through the mission crew skill Diplomacy. So as we level this skill up its a insane money pit as we all know. 3. I'm barely level 50, so I plan to switch. Here is a list of the mats you will need to go straight to 600 via the graft method: All. COMPANION LIST. . There are both light and dark missions that give 'supplies' but since the list is somewhat random there are times when you wont have any listed. Contents [ hide] Basics of Biochem Crafting Biochem is a crafting crew skill. I couldnt imagine my life withour reusables. BioChem Implants. I'm going to list the high end recipes for Biochem, put the reusable next to the non reusable recipies. My question is for our high lv gents (400) You seeing some raid/pvp stims adrenals worth the pain of the first 399 levels?Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. It is called “Tactical”. I was wondering what's the fastest recipes to make to level up biochem quickly? I feel like it's pretty behind for me and that's because a lot of the mats I need don't come up often in diplomacy and bioanalysis missions. Send your companions out you don’t use. removing the biochem level lock, and not making it reusable takes away the "get out of jail" card , the "i win" button, and "i want everything easy" junk away. Leaning towards Artifice since I've never done it before, but if there's another crew skill (like Biochem) that's vastly superior please let me know. This material is used in nearly all Grade 3 Biochem. Planet. 8. A SWTOR 7. Updated July 1, 2023. 4k. Remember: mission skills provide materials, and Diplomacy materials are required for *all* ranks of Biochemistry, and for nothing else. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. . For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). Synergies: Cybertech, Any Possible Rewards: Credits, Cybertech Schematics, Ship Upgrades, Challenge Mission Objects Slicing is the SWTOR equivalent of KoTOR‘s Security skill. Yes. Biochemists are also able to create medpacs which restore health as well as med units which function as. All Activity; Home ; English ; Crew Skills ; Why go anything but Biochem?All reusable Bio schems (except raid drops from launch, now long unavailable) are from deconstructing your own lower tier ones except the grade 10 reusables, the schems for which are sold at a vendor in Odessen by where you leave for the Fractured Alliances FPs. Lore Object. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. Please nerf this crew skill so they don't break perfectly good classes. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Step 5: (optional): Just buy your gold stim, adrenal and medpac / sort out something with a guildmate who can make them. Best farming spots for crew skill materials. As a biochem you wont have to bother with recrafting stims/kits for. 2. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. I am using hk-51 as my primary companion while levelling. Where is t. Am I missing something when looking at the other crew skills? Otherwise I would think 400 bi. For full guides to leveling all othe. Outside of that, it's just whatever you want to craft. AND THE EPIC VERSION NE. 2 has changed nothing. Patch Notes Update 7. Typing /roll will roll a virtual die from 1-100 that anyone in yopur party can see. 4k. Invasion Project requires: 1x Infantry Supply Kits - Biochem. The odds and cost of getting the grade 11 schems are brutal. Being at level 700 will allow that character to use reusable Stims, medpacks and Adrenals, saving you a ton of. There are three main purposes of crafting at endgame: Reusable stims (Biochem) Augments. Biochem is a Super important Crew skill for a raid character. So we all know they nerfed biochem with the last patch yet again, and with this patch they have now finally fixed the schematic for the exotech. It's silly that the only way you can play end-game content effectively is to have a BioChem 400 in order to keep from having tons of Adreno's made each week. Edited January 20, 2012 by Ghost_DancerLet me get this straight, biochem has to be nerfed because too many players feel forced to take it to compete in endgame, pressure from guilds to have it or not be allowed to participate in endgame operations or pvp right? So now this "fix" will cause the exact opposite to occur. DIPLOMACY supplies the special materials you will require. . You'd want to filter using "Stats" dropdown at least. My entire guild has moved to Biochem, every PvE/PvP player I know on my server has moved to Biochem. I'm a returning playrr and had a few questions, is biochem still a must for pvp. You have one crew skill that was over powered (Biochem), and now you are overnerfing it. So the only real benefit bio has now are rakata stims and money saving. This Guide is a complementary addition to the Ultimate SWTOR Beginners Guide! Mrgoldsilver • 1 yr. 9^40 or 1. 2. Dark Project (craftable by any skill) requires: 1x Invasion Project - craftable by any skill. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. . Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and. Leveling Biochem for PvP. NoobSabatical. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. They go for about 200-400 mil on Star. Patch Notes Update 7. And it is more like it is my. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. I play a lot of alt characters so i love the reusable stims, medpacs, adrenals, etc. The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. Jump to contentCrafting Skills. Arch = Artifact Fragments, Power and Color crystals and crafting materials. Sorry i'm sure it's been asked before but couldn't find a. Does one need to b. Grade 3 Biochem Cell Graft Created using the skills of Biochem to combine Bio-Energy Cell Samples and Hallucinogenic Compounds. Greffon cellulaire bioénergétique. It is a pretty simple profession, using biochemistry and bioanalysis you just craft implants nonstop and sell them at the auction for 4000-8000 each. (They start out yellow for the most xp, then green, then white (no xp for crafting white items). com . Posted on November 8, 2011 by The Spy (admin) Crew Skills are Star Wars: The Old Republic take on MMORPG crafting and professions. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. The following is a list of all the crew skills and their related Mission and Gathering counterparts: Armormech - Scavenging - Underworld Trading Armstech - Scavenging - Investigation Artifice - Archaeology - Treasure Hunting Biochem - Bioanalysis - Diplomacy Cybertech - Scavenging - Underworld Trading Synthweaving - Archaeology . Biochemistry and Molecular Biology is located in the Life Sciences Centre, a multi-disciplinary research space where more than 80 faculty investigators and approximately. After the publication of this story, EA addressed the news in the. Biochem With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. the second reply is correct. Biochem is by far better in 2. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2 schematic. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. I very very rarely do not get the next best item (Green -> Blue -> Purple). Then RE the blue schematics to the purple reuseable items. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. . . Consider Biochem the Alchemy or potion making profession of Swtor. Missions take a certain amount of time which varies depending on the influence you have with the companion you send. it's actually a bioanalysis mission. Get rid of Implant Parts, Medkits, and Hypo-sryngs crafting missions for Grade 5 Bioanalyses. BioWare posted an update to reflect on the community’s feedback and demands following the launch of Legacy of the Sith 7. Biochem gives you craftable consumables that everybody can use. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) TSL. During this time you will be running mostly rank 1 missions and an the more frequent rank 2 mission as you near 100. So if you only want to produce Bio stuff and want to be self sufficient, then you will need: BIOCHEM. Whether that was what BW intended or not, I'm not sure. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. . If you want to still have credits anyhow. I am really disappointed with the crafting system, but more so, that something that in every other mmo is something everyone can select multiple crafting professions, this cap of 1 is stupid beyond imagination and makes it impossible for players to be crafter's at the same time as you pvp/raid. The best tool to use would be something like Auctioneer, if add-ons were usable. . SWTOR Augments Guide. Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa,. It can be very frustrating. ” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. And let me emphasize again, I do not mind the repetitiveness required to obtain the rare recipies, it just feels like a waste if I keep discovering the same recipies. 0. The first SWTOR fansite! Guides, databases, datamining, discipline calulators, tools, news, theorycrafting, and more! Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic. I've not played in a month, but when I did play Biochem was the end-all-be-all of crew skills, heard that got changed so not sure. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects designed specifically for use. In this video, we'll be going over like to start Biochem crafting, how until level top your Biochem crew skill and unlock more crafting schematics, and recentAdding to this, pick up gathering skills. Biochem is the engineering of performance-enhancing chemical serums and biological implants. Force Training – Melee and Force attacks deal 3% more damage. Consider Biochem the Alchemy or potion making profession of Swtor. Archeology Crafting Mats. It is quite hard to farm. . Soooo, today. If you look at traditions of other mmo's you see that there is always a demand after potions for raids. If your guild is forcing you to take biochem, my advice is join a better guild. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. 0 Beginners Guide focusing on Crafting. . X) Cybertech Leveling (Pre-4. 0 Engineering Sniper PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing,. They should fail missions. In this video, we’ll be going over how to…. The last crafting skill is Biochem, and like Cybertech, it’s a bit odd. Ok I'm trying to make sense of the new 3. Biochemists craft medpacs, stims and adrenals – all of which can mean the difference between life and death in tricky combat situations, like heroics, operations or flashpoints. Serious players. . 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Rakata Medpac (x1) Requires Level 50. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. Cybertechs can create 5 unique, artifact quality grenades that are more powerful than ordinary grenades and are not expended when used. . 2 I'm starting to wonder it's worth it anymore. The grade 6 crafting PvP box provides enough materials to craft 20-40 of these adrenals. . Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide;. 1. If so, what would be a good skill that compliments PvP?If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. Biochem rekata stim now give 112 aim,willpower and so on which makes it worse then exotech blue which gives 128 and more power aswell get remember the numbers for the power. : Cybertech: Reusable grenades (for Cybertech char. I plan on doing rwz and ops at 50-55. Scavenging. . Champion's Lightsaber. sorry, I have another question on Biochemistry. SWTOR Name Generator. And, once you get the schematic for the re-usable med-pac, it is handy on occasion. Hello, I'm maxed 400 in artifice, archeology and treasure hunting. Where are all the new schematics for stims, adrenals and medpac for biochem 450? Is this bugged or is there another method of getting themHow to obtain it: Make a bunch of Basic Med Packs. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. LOL Biochem still has schematics that only have a 5% success rate. . Empty crafting trainer. The epic barrels are worse than the barrels available f. However, chance to fail 40 times in a row is only 0. Bio: stims, adrenals, medpacks, and implants. Crafting in general + Advanced Kyrprax Medpac MK-2. Echoing previous poster, Biochem can makes ridiculous credits at the top level. You can purchase one of these character boosts from the Cartel Market for 2,000 Cartel Coins. 3. But Biotech can make lots of single use med-pacs for itself and alts. All existing items and missions fit into these grades and match the equivalent crafting grade. Posted May 31, 2015. 0 remain BiS. 3 Class Changes. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. 4k. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. 2) that just went onto the Public Test Server, how they fit in the big picture and how we are proceeding forward with crafting professions in endgame in general. Posted March 8, 2021 (edited) Search GTN for the word Adrenal. I'm all for vi. Now, please note, that excluding cybertech, I have not gotten any crafting skill that high, so my knowledge of all the endgame stuff you can get from crafting is limited. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. So, i trained and can craft the Rakata fortitude stim for my tank. 0+ in order to streamline the process. I. Then you would need the 2 complementary skills that go with it Archeology and Treasure Hunting. Either Nerf Biochem. (mixed up medical equipment with medical. Underworld Trading Leveling 1 - 100. Category: Crew SkillsThat explains a lot. Juggernaut was my first…View data for the Biochem SWTOR Codex. Get to 500. For starters, as you just said, people would buy the reusable stims. Biochem. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. Posted January 5, 2012. Ok would like word on bioware on whats his plan on Biochem? Is it gonna stay like its? If its, might as well give it to all characters as a natural abilitie cos everybody and his mother is gonna be biochem for end game. . The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. This is NOT a "nerf biochem" thread. Armstech, Armormech, Cybertech – Scavenging. They'd buy implants. Since there is no new crafting tier being released with the launch of 7. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. Biochem is currently the only Crew Skill giving a direct benefit in these Situations that is unobtainable by credits. Crew Skills; SWTOR. I love reusables. Posted May 19, 2019. They'd be reusable medkits. The Odessan re-usable schematics are the obsolete tier 10s. They can be traded or bought/sold, but they require 600 biochem to use. 26. $15 Billion worth of AAA games coming to a GameStop NFT Marketplace near you! There is no other company better situated to onboard the next billion gamers to Web 3 game worlds. The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. . Maybe you would have to roll over 50 to succeed at slicing. Let's say you're at 1% but might not get hit for another second. Here is a brief overview of how it works: So as we level this skill up its a insane money pit as we all know. SWTOR 7. Someone think about after 10 nerf of biochem to take them 1 buff ? So there is my suggestion : Take Biochems possibility make a Warzone Medpac and Warzone Expertise Adrenal 20 Mark for 1 stim when in average WZ good player use about 10 of this is little strange. Can I find schematics that allow me to make stims for my friends that don't have biochem? If so, where/how? Thanks in advance. Biochem will probably be more popular at high-end gaming. Since then, BioWare. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesHi, Is Biochem any good without Bioanalysis? ThanksI've noticed that those nice big 5k heals and re-usable stims are pulling everyone over to biochem. I have now crafted the rejuvination implants all the way to the epic versions after alot of Reverse engineering. There is not much needed for a guide since it's mostly just crafting all the grafts as they become available. But nevermind me, SHFs, Media, Shills and Trolls say GameStop isn't a fundamental play, so let's just go with that 😉 lol. Support. 0, don't seem to give research results anymore, just like most other purple medpacs/medunits don't seem grant research results either. 4k. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Posted January 11, 2012. The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. . Step 4: (probably) Rinse and repeat. I dont think I have ever played a game where a tradeskill was commonly requ. I havent tasted yet the ops so i dont know if other professions have dropped. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. I am currently 400/400 armstech and i am severely disappointed with the max level schematics i have available to me. r/swtor. Otherwise Biochem will solely be for the reusables for me, which would be a huge shame, since it feels like Bioware has put a lot of thought into crafting. The following crew skills have been covered in our guides: Crew Skills Guide. BioChem Implants. understand new and emerging uses of biochemistry, microbiology and biotechnology. Alternatively, pick Slicing and 2 other gathering / mission crew skills. 228K subscribers in the swtor community. It acquires extra modifier on it. This is a little like shooting myself in the foot, but is it really intended that self-healing from a medpack can be used towards healing medals? I am a biochemist with the level 48 reusable medpack that heals for 3750-4575. Crew Skills. As reminder: for all Rakata chemicals will require 400 biochem in 1. . . Crew Skills. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like Portable. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. Each day I take at least a couple of tours around Onderon for about 15 minutes, and gather as much Bioanalysis nodes possible. own language of acronyms which are a combination of shortened chat speak as well as unique acronyms that only exist in SWTOR to describe the different activities in the game, from Flashpoints and Operations to PvP. Even at 20 - 25k each (the best medium between profit & sales), you’ll make a profit. . . All that work through out the game for nothing. Posted February 2, 2012. Posted January 10, 2012. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. This guide will cover the entire endgame gearing process from the perspective of someone who just hit level 80 based on the state of endgame gearing in 7. So, at this time, I'd suggest Biochem over Cybertech. 1 patch and they are BOP (binds on pickup). You can also make some light spending cash crafting consumables and putting it on the GTN. All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use. com . Make Prototype Med Packs (blue in the picture) using Green Goo and a blue item from Tier 1 Diplomacy gathering missions. Crew Skills Missions are missions you can send your companions to during their, and even your, idle time. The topic concerning Artifice and Biochem has changed, ultimately the point of this thread was to discuss the crew skills that haven't been addressed and whether or not all crew skills will become equally useful in 1. I was thinking that JK has the best Biochem bonuses and as a tank, he can use the Biochem stims and meds. Posted May 19, 2019. It sounds like you need to go click the drop down menu in the upper right hand corner of bioanalysis and select the appropriate level range of missions. You can buy them on the GTN (only two tiers, a level 70 and 75), but you have to have Biochem 600 and 700 to use them. Biochem. Reusable stims. Lore Entry: Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. . SWTOR 7. Step 3: Pray to RNGesus (there's a <5% chance to get a schematic from every deconstructed item that can yield one). The SWTOR Legacy of the Sith 7. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. They cost a certain amount of credits. My question is from a pvp mainly but also pve perspective should I go with Biochem or Cybertech. They should suck in the beggining. SWTOR Armstech Crafting Guide. . PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. It seems like the ability to generate countless stims, medpacs, etc. Why on earth would anyone want to research for the epic "regular" stim. . In my experience, having done quite a bit of gathering of all materials, Zakuul has mostly grade 9 with 10 interspersed, Darvannis has mostly 10 with 9 interspersed. com . Posted May 9, 2012. Adrenals that were craftable by Biochemists before 1. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. We lost our last armstech today, he just rolled biochem. Members. If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. Info: Tier 1 Exotic Crafting Material - Level 65 crafting, but only for earpieces, implants, relics and modifications, and the Crystal of Nightmare Fury, which gives a buff in Master mode operations. Like. 10 Artifact Intravenous Injecto. com . 5k healed. I did not choose biochemist because I was aware of these issues at first, but I have since discovered them, and since doing so, I will make use of them for as lon. I can tell that there is something greatly broken with Biochem, and I'm not talking about how many medpacs I've RE'd with. And there's no drop equivalent, nothing you can get with daily mods. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. If you’re looking for a specific material, use CTRL+F on. BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting. 3. Posted January 4, 2012. Biochemists can reverse. All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. g. 47% chance of all 40 failing. With the release of patch 6. Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. It is making burst classes (like ours) look over-powered compared to the damage-over-time classes. - The Rakata biochem stuff is reusable and better than the bl. The materials required to craft. 0 for about 10k each. Players may craft the Grit Teeth tactical and post it for sale on the GTN. the medpacs where I was incorrecty assuming the chance was 5% per _unit_ not 5% per. Updated for 7. If you are totally new to this, I recommend that. With the coming Biochem nerf, i'm now i'm wondering if I should change my crew skill now before it gets too late. gather evidence through observation and experimentation. Crew Skills. Screenshots of all the Lightsabers in SWTOR and. Followers 0. Guss is a hilarious character, charming and full of vices, he is unique in the world of Jedi and Star Wars in general. If I understand today's post from Georg Zoeller, augment slots will be removed from cit crafted implants? I had a feeling this would happen. r/swtor. The grenades just suck, they are on a 5min cooldown and really don't do much. Given that the light/dark gain from Diplomacy is so small I just do both kinds of missions regardless. You only need one set of re-usable stims/adrenals/medpacks for all your alts; so the demand for them is limited as well. Let us Biochems retain the Rakata grade stims/adrenals/medpacks as our exclusives. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. Artifice is least popular, since crystals and relics are not that relevant, while dyes can make some profit. i ran as artifice. 1x Armored Vehicles - Cybertech or Armstech or Armormech. Frankly I'd rath.